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COTTAGE at the END of the WORLD

Co-Created with Sydney Green, February 2026

Cottage at the End of the World is an immersive, participatory theatrical work about self-identity formation and queer love. Set in an office building where two children, Edie and Gem, built a fantasy world while their parents worked, participants journey through Edie’s last quest for Gem before the building’s demolition. It focuses on audience subjectivity and collective creation as forms of care. As our MFA thesis project for the New School, Sydney and I ran 9 shows between February 27th and 28th, generously mentored and supported by David Hecht and hosted at Prime Produce Apprentice Cooperative at 424 W. 54th Street, New York.

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1 / 9
A hallway with bookshelves divided by a wide door, cracked open to reveal another room.
A glimpse into the journey's final room through a secret door
2 / 9
Diorama of a cottage with a straw roof, a window with flower box, and a green door.
The cottage- the localization of the piece's emotional heart- during fabrication
3 / 9
Cardboard dollhouse of a palace with a large throne room and a throne made of clothespins.
Level 1: The Palace of the Cracked Mirror, diegetically built by 8-year-old Gem & Edie
4 / 9
A miniature village of painted cardboard buildings around a market square with stalls made of popsicle sticks.
Level 2: The Village of Phemera, diegetically built by 11-year-old Gem & Edie
5 / 9
Diorama of two wizard towers and a rock arch on a fabric forest floor.
Level 3: The Arch of Transformation, diegetically built by 14-year-old Gem & Edie
6 / 9
A room bisected by a tall wooden frame, as if a new wall was being built.
The space mid-construction
7 / 9
A chaotic arrangement of painted boxes, crates, and miscellaneous objects.
The ruins of the city after it was destroyed by Edie
8 / 9
A room seen through a wall of backlit fabric.
Secret final room revealed through the wall
9 / 9
Hand-drawn diagrams of a floor plan with notes written around them.
Preliminary sketch of space plan, dividing one large room into three with separate entry points

PULSE_SACRED_DOT_MUSEUM

PULSE_SACRED

_DOT_MUSEUM

Co-Created with Krish Munde, Conner Simmons, and Cherilyn Tan, February 2024

pulse_sacred_dot_museum was a walkthrough installation that was built out in real time using audience input. The piece was the final project for a Performance & Technology intensive course at The New School. Our team had 3 days and minimal materials to conceptualize, design, and produce the work from the starting point of four words: pulse, sacred, dot, museum.

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1 / 4
A room with white walls and low, warm lighting, with index cards dangling from the ceiling on strings. A woman sits in the corner under a lamp.
Me in the corner of the installation, writing visitors' sacred words
2 / 4
A close-up picture of an index card hanging from a string, with muted warm colors and light projected in the background.
Alt. installation view with ambient projection
3 / 4
A keyboard with a paper sign above it that reads, 'What is sacred to you? Before you enter the space, type a word in response to the question above. Press enter'.
Signage and keyboard at the entrance
4 / 4
A whiteboard covered in handwritten words with circles, arrows, and notes connecting them.
Initial group brainstorming

TRUE NORTH

May 2023

True North is a creative technology project I designed and built as my undergraduate thesis in Design & Engineering at Wesleyan University. Simultaneously a fabrication challenge and a conceptually artistic endeavor, the goal was to create a pair of technology-augmented jackets that act as compasses towards each other, each using the other as their figurative magnetic North.

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Watch this project in action!